While Cyberpunk 2077’s legacy is mostly one of an unfinished game that’s had so much trouble it remains banned from the PlayStation Store, one narrative that slips under the radar is just … how many copies this thing has sold.
CDPR has released some preliminary numbers ahead of its full annual earnings report, and they are deeply impressive, especially given the issues surrounding the game at launch.
Cyberpunk’s 2020 release saw CDPR break its all-time sales record with $ 562 million in consolidated revenue.
That’s about 2.5 times, almost triple, the previous record when The Witcher 3 launched in 2015, which had $ 210 million in revenue that year. The profit record was also broken, and this one has been triple 2015, $ 303 million compared to $ 89.8 million.
Do you think this is crazy? It’s even more significant when you remember The Witcher 3 launched in May of that year, while Cyberpunk 2077 launched in December, with just a few weeks to sell all of those copies. The last numbers we heard from CDPR date back to December with 8 million pre-orders for 13 million copies sold. And yes it was after refunds at the time, which were probably smaller than you might think.
The Witcher 3 was more of a long-tail hit, snowballing into popularity over time. Cyberpunk 2077 has absolutely seen a sharp drop in sales, considering both the issues with the game and the fact that Sony, owner of the world’s largest console gaming platform, is refusing to sell a digital copy of the one. here in his store. But it’s already a huge sales success anyway.
This is where CDPR feels like it’s in limbo now, and plans for Cyberpunk 2077 remain somewhat nebulous. They said they were determined to fix the game so it could “sell for years to come.” They’re still doing free DLC this year, and the game’s next-gen release likely this fall. They always say they’re doing paid DLC expansions, but they’re not talking about it yet. They did, however, cancel a huge multiplayer game tied to Night City.
Cyberpunk is a very, very complicated situation that is unlike anything else in the industry. Massive sales at launch, but a game so broken it was pulled from a department store. But if you could overcoming bugs or playing on a hyper optimal system like a high end PC, there were a lot of elements of the game that were actually pretty awesome. As much as I write about Cyberpunk issues, I have enjoyed it very much myself, and I am not alone. But the legacy of the game is clouded by its problems and the CDPR’s reaction to those problems.
This is going to be a long saga, take note of my words. But ultimately, it’s unclear whether the CDPR will alter the game’s current legacy and change the narrative around it. If not, at least it sold well.
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