Outriders and when ‘not a live serve game’ is a live serve game


A big part of Outriders’ marketing campaign at launch was that, unlike past failures of the genre, it wouldn’t position itself as a “live service game.”

The idea was to release a “complete” game at launch, even if it was a looter like Destiny or Anthem or another Square Enix title, Marvel’s Avengers. But now that the game is here, the line between what is and is not a live service game is getting pretty blurry.

Basically, the idea of ​​a “live service game” has different definitions depending on who you ask.

If you ask People Can Fly, the developers, they’ll likely say that since Outriders doesn’t have any roadmaps, seasons, battle passes, or microtransactions, that means it’s not a service game. live.

If you ask gamers, they’ll probably say that the game is the very definition of ‘live’, given that you always have to be online, even to play solo, and it worked to the detriment of the game with launch issues. technical. Likewise, gamers think a game that constantly throws balance fixes for builds and endgame activities is a very live servicey type thing to do.

The answer, I believe, is complicated, and what I’ve noticed covering this genre almost exclusively for years now is that there’s a pretty broad spectrum here.

On the other end, you have games like Destiny and Genshin Impact, true live service games with constant new content releases big and small with ongoing events and reasons to log in and play all of them. days.

Going down the ladder you have games that research be this type of game, Avengers and Anthem, but have not been able to meet the demands of this volume of content. Avengers still release free updates and host events, but not at the same rate.

If you go all the way to the other end, you have “full” games like God of War, where the most “extended” gameplay you do is maybe a new game over. No multiplayer, no real reason to keep playing after beating him.

Outriders is somewhere in between those last two categories, and I would place it a bit close to Borderlands 3, a game that also stated that it was not a live-service game, mainly due to the lack of seasons or microtransactions, but that ended up releasing a lot of DLC and doing things like holiday events anyway.

Outriders looks like a game that will indeed add additional content over time, not least because it’s a success and they want to build on that. This will include things like balance passes for the current game, but I also think it will include future expansion content. Maybe something bigger than any individual Borderlands DLC, and maybe they don’t start doing holiday events, but it’ll still make it a bit of a game in the making. I think it’s at lighter end of the live services spectrum, and almost a bit close to a game like Cyberpunk, which no one would have classified as a live service at all, really, but with the free DLC coming and players wanting a big change. quality of life, you need it Live updates are the same

You know what? I’ll do something. Here is the thing:

Hope this helps matters.

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