The burn-out of the “new world” takes hold

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I feel like I’m starting to hit the end of the line with New World, even though I landed on a better server after the transfers were activated. I swore I would hit at least the max level of 60, and yet the closer I get, the harder it is to keep going.

New World burnout sets in hard.

For me, that’s not what some ultra-endgame players have gone through, namely that New World doesn’t have a good endgame, so people just put it down when they run out of things to do.

But I’m a little short of that point, and I find myself encountering different progress blockers everywhere I turn. Here is what is happening to me.

Skill leveling – The higher you rank, the more you find out that crafting at higher levels and pushing your skills higher just becomes exhausting for the plan. This isn’t a very logical system since crafting doesn’t suddenly allow you to use up the materials you’ve unlocked. For example, to use a certain type of fabric, I not only need the level and premium materials, I need a tonne also materials from the two previous levels. Materials that may not be available at all where I am, so you have to scour the entire map for three different farming locations to create just one type of new material. This is true for metal, wood, whatever, you just need an absurd amount of low level material and the system even gets Following oppressive as you level up, finally reaching a point where you need huge luck boosts to get everything you need for most of the crafting.

Expeditions – Most of my questlines go dead-end during expeditions, non-match dungeon activities that cost a limited amount of currency to attempt, and if you fail you use it. So you need a solid band together to make sure you beat him, or else you’ve wasted your time and resources. And at some point, you may feel “late” enough when you don’t want to ask your company to do lower tier shipments for no real reason, but LFG is a huge risk. I’ve come across a ton of dead end questlines that all end with a diverse collection of Expeditions.

The marketplace – To me, as I move up the market just seems to deny anything I can actually find in nature. It might not be the case to the max, but for now I can find a weapon or piece of armor in the market for 20-50 gold which is better than anything I could hope for. find in the wild the old Syndrome from the auction house Diablo 3. I also found a wild purple weapon already in 110 hours of play, which seems absurd. I keep doing these quests for weapons or armor sets and by the time I complete them I’m upgraded for gear and much better things exist on the market. What’s the point?

Map navigation – He got a a little better because I was able to buy houses to teleport to, but the game is starting to spread out missions that require absurdly long runs, or spend hundreds of Azoth at a time to travel fast, which is always unpleasant and like a waste, considering its other uses. This is an oppressive system in itself, and it feels like an inexpensive way to make PvP “meaningful” as travel costs decrease for regions you control. This is also true for collecting materials, as I have a lot of things that I have collected and spread all over the map, which requires huge transfer costs or manual transport if it is a inter-faction territory. It’s a nightmare.

PvP – Wars are just in a terrible shape. Broken perks, which means using anything but a few builds is death. Huge lag, which makes large scale battles almost impossible to analyze. And wars happen all the time and are way too oppressive on the PvE side, given all the costs you incur if your faction isn’t in control. Too much weight has been put on this system, and it just isn’t functional enough.

These are my main complaints at the moment. I’m almost at level 50 after taking about a week off work, but just don’t know how much more I have in me. I guess we’ll see.

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